FINDING · DEFENSE
Rook achieves 34 bits/second client-to-server and 26 bits/second server-to-client within Team Fortress 2, sufficient for OTR-encrypted real-time chat. Rook use did not trigger Valve Anti-Cheat warnings and did not noticeably degrade gameplay for co-located legitimate players.
From 2015-vines-rook — Rook: Using Video Games as a Low-Bandwidth Censorship Resistant Communication Platform · §4.1 · 2015 · Workshop on Privacy in the Electronic Society
Implications
- Game traffic steganography can reach chat-viable bandwidth (~30 bps) while remaining operationally invisible to both in-game anti-cheat systems and human observers — confirming the viability of the cover medium.
- OTR can be layered on top of a sub-100 bps covert channel; the initial key exchange adds minutes of latency but subsequent message exchange is not significantly slower than plaintext Rook.
Tags
Extracted by claude-sonnet-4-6 — review before relying.